Thursday, October 31, 2019

Strategic Planning of Organization Term Paper Example | Topics and Well Written Essays - 2250 words

Strategic Planning of Organization - Term Paper Example Strategic planning helps the management team to properly understand the current situation. Thus the present times requires continuous strategic planning because of the escalating rate of change of the business world. The firm is hiring people who can foresee the implication of a certain newly employed process or concept. This has led to the development of predictive models which simulate what might happen in the future. Managers of various companies and organizations are forced to think of the future. To achieve this they need to think out of the box and remain focused. Studies previously were done, show organizations that have had long-term strategic plans have survived and thrived in times of crisis compared to the ones which had short-term strategic plans. Growth in terms of customer base and general organizations’ catchment is seen if long-term strategic planning is employed. Strategic planning acts as a form of communication that the firm is planned for the future and bas ically the good intent of the organizations’ management team. Though all these occur, the flip side of such kind of planning cannot be assumed. Strategic planning does not form the organization’s futures blueprint, while it might focus on solving a specific problem, a different predicament can come by and catastrophically affect the organization. Strategic planning is not an effective method of formulating future decisions of an organization, otherwise, the future is unknown. It will not identify all the critical factors which need to be solved in an organization, it requires a thorough investigation of with different viewpoints which is laborious and time-consuming. (Vander, 2004) Below is a structure of how a strategic decision arrives at This calls for planned and emergent approaches to a strategy wherein planned approach; the organization objectives and purpose are clearly stated and directly translated into actions. In the emergent scene, decisions are made on the basis of the bargain, the chance of occurrence and positive feedback.  

Tuesday, October 29, 2019

American Home Products Corporation Essay Example for Free

American Home Products Corporation Essay American Home Product Corporation (AHP), a highly growing American company, has four business lines: prescription drugs, packaged drugs, food products, house wares and household products. Its policies include: -A tight financial control and maintained an aggressive capital structure policy. Make money for its stockholders and to maximize profits by minimizing cost. It has been able to finance internally its growth while paying a very high portion of its earning to its shareholders (60%). Currently, AHP seems to have no business risk but may face a certain risk in the long run. Based on the ratios shown on the attached sheet, AHP should not worry about business risk since its working capital is very healthy ($1472.8 million) and cash excess $233 million. The high ROA, high profit margin, low current-to-asset ratio and 49.71 collection days show that AHP can generate cash quickly, thus it can maintain current high growth rate. However, it’s decreasing annual sales growth from 14.1% in 1978 to 8.8% in 1981 (exhibit 1) shows that it faces future risk of losing market shares in all its business lines if it does not foresee competition and continues to focus on increasing stockholders’ value. AHP’s current financial performance is very good since it has high ROE (30.3), high quick ratio (42.68), low debt-to-equity ratio (0.09) and low debt-to-asset ratio (0.01). However, an analysis of different debt ratios shows that if AHP increases debt ratio, it will face a financial risk of increased debt-to-equity and debt-to-asset ratios. In other words, it will face solvency problems in long terms. AHP also face liquidity problems since the quick ratios decrease when the debt ratios increase. 2 The proposed mechanism follows a dual mechanism of leveraging:- (a) Increase the Debt Equity Ratio. (b) Buy back the shares. This also results in the following:- (i) Improves EPS as the amount gets shared by lesser number of shares. (ii)Improves Price / earnings ratio (iii) The excess capital gets utilized. (iv)Sends a +ve signal to the market and share prices likely to increase. (v) Improves Return on Equity ratio. The calculations enclosed indicate that the best option in accordance with the company stated policy would be to have Debt-Equity Ratio of 70%. Shareholders’ value increases when debt ratios increase. EPS increases from $3.18 to $3.49. The dividend payout ratio also increases from 0.597 to 0.602. Similarly, the dividend yield from 0.063 to 0.070. It means that the company can increase shareholders’ value by increasing debt ratios. However the following needs to be considered:- (i) The valued net worth of the firm which decreases may not convey the correct picture to the investor and thus negating the positive signals of buy back of shares. (ii) The firm has no strategy related to RD in new products and focuses on me-too products thus constituting a large business risk. (iii) The firm would reduce the cash to debt ratio substantially exposing itself to financial risk. The closest competitor has Debt – Equity Ratio of 30% which if taken as a benchmark gives a conservative method of deciding the proposed leveraging, however this does not maximize the shareholder value, but is in line with the strong conservatism philosophy of the firm. It also gives a better Return on Assets ratio and has a safer Debt to Cash ratio. Even though AHP has a very good current financial performance, it should change the financial policy to increase debt ratio at a certain level. To meet the goal of increasing shareholders’ value, AHP should not use its excess cash flow to repurchase its stocks because this is only a temporary solution and may generate serious financial problems in the long run. Instead, AHP should use this excess cash to invest in profitable projects to improve its current products and launch new products that meet current market demands. By doing so, AHP can minimize the business risk, prepare itself for competition and increase sales growth. On the other hands, AHP should increase debt ratio to a certain level that is suitable for its  business to increase shareholders’ value. Also it should continue to exercise tight monetary policies as earlier to pay off the debt in a disciplined manner This solution does not bring financial risk to AHP but enable it to minimize business risk. If AHP remains only concerned about how to increase shareholders’ value and ignores market threats, it might lose its business to its competitors.

Sunday, October 27, 2019

2D and 3D Games

2D and 3D Games Difference Between 2D and 3D Games: Introduction: The first concept we should know that what 2D is and what is 3D means. 2D means 2dimension, here everything happens in a 2D plane. Like if we draw any picture on a paper then we can see that only from a single perspective, what kind of perspective we follow to draw that picture. For 2D surface the picture would be flat, without depth. To draw a 2D picture we use matte painting also. Like that in 2D games we can see the whole game from a single perspective whatever we follow to make it. And 3D means 3 dimensions, means here we can add depth in a picture. In 3D games we can see the character from different perspective. Here the pictures have depth and shadow which makes the picture real and it looks like something happens in front of our eye in real life. About 2D games: 2D games are also called Platform game. The word platform also describes that something held on a platform. Here the player can run, jump, shoot, collect powers on a platform. It is a video game genre; 2D games are become very old. But some developers still like to play 2D games to get the innovative idea, because we learn everything from past. Thats why they wants to play 2D games to make their game more interesting and get idea to give some new feature in their game. Mostly the characters of 2D games are cartoonish and unrealistic. We cant give a realistic feel in our 2D character. But in 3D it is possible because of depth. By using depth we can make a character which would look like a real. Mostly platform games are based on some levels, if the player can kill all enemies or cross a certain part which heshe has to cross (like-Mario) then only the player can move to the next level. In next level may be there would be more enemies which the player has to kill. As per my knowledge the era of platform games started in the early 1980s and the 3D games started in mid of 1990. There is some confusion that which is the first 2D games. Frogs is an arcade game which released in 1978, this is the first game where the character can jump on the screen, making the genres earliest ancestor. Space Panic, which is also arcade game and released in 1980, is sometimes credited as the first platform game. Donkey Kong is an arcade game created by Nintendo and released in July 1981, was the first game that allowed players to jump over elements which are there and across gaps, making it the first true platformer. There are some versions of Donkey Kong. The next version of Donkey Kong is Donkey Kong Jr. which is also become a famous game. Donkey Kong introduces Mario. The third version of Donkey Kong was not become so famous but it succeeds by Mario Bros, which is a platform game and it has an extra feature of multiplayer, where two players can play simultaneously. By using the same rule in future many gaming companies made multiplayer games. Pitfall is a video game released by Activision in 1982 for Atari 2600. Then 16 bit computer had introduced and it brought evolution to this genre, this time Saga introduced Mega Drive which is forth generation video game console. This console had introduced in Japan in 1988 and 1990 in Europe. It was released in 1989 in North America under the name of â€Å"Genesis†. This was Sagas most successful console. It competes with TurboGafx-16 which was released one year earlier in Japan under the name of PC Engine.One more console had introduced in this time that was Super Nintendo Entertainment System Entertainment System which is also called Super NES. It is also a 16 Bit video game consol which released by Nintendo in 1990. This consol had released in many countries like North America, Europe, Australia, and South America in between 1990 to1993. In Japan and Southeast Asia this system is known as Super Family Computer and in South Korea this system is known as Super Comboy which Distributed by Hyundai Electronics. Both systems were built for 16-bit computers and offered improved graphics and sound over the 8-bit NES. After Super NES released the Super Mario World released for this consol. To compete with Sonic the Hedgehog Saga released Sonic the Hedgehog which is platform game developed by Sonic Team and published by Saga for Mega Drive system. It was the first game developed by Sonic Team. Sonic Team is originally known as Saga AM8 which is a Japanese computer and video game developer and established in Ota, Tokyo, Japan in1990. Sonic include a feature of large field that scrolled effortlessly in all direction as well as manners of curve hill and a complex physics system that allows player to rush through its level with well placed jumps and rolls. It gives a massive hit, was a successful pack-in new system. At the end of 16 Bit era some games were released like Yoshis Island and Donkey Kong Country. Then new kind of hardware was released and it takes players attention, so the attention was totally shifted away from traditional 2D genre. About 3D games: The term 3D platformer referred that featured gameplay in three dimension area and polygonal 3D graphics. Games which have 3D gameplay but 2D graphics is comes under in Isomertic Games. On the other hand those games that have 2D gameplay in 3D graphics are called 2.5D that means these games are between 2D and 3D. In 3D we can implement depth to an object which gives it a real look. In 3D games the characters are look like real character which exists in real world, we can see the facial expression in characters face. In 3D games there are some missions, where the players completes one mission then heshe go to the next level and next mission would be more tougher than the previous mission. In 3D games multiplayer is mostly played by the players because they want to play together to beat one another or they make a group to beat other group and communicate with one another. After the era of 2D games, gaming companies first tried to make a platform game with 3D game and 2D graphics and isometric perspective. These games are also very old as the genre itself. The first game which have 3D perspective and moving camera came around in the mid 80s. Trailblazer was released for various computer in 1986, used a simple linescroll effect to create a forward scrolling 2.5D (also called pseudo-3D games) play field where players manipulated a bouncing ball to leap over obstacles and pitfalls. In 1987, Squaresoft released 3D World Runner, which is a forward scrolling action game, here in this game the player has to leap over obstacles and chasms. In 1990, an Estonian developer called Bluemoon released Kosmonaut which is a forward-scrolling driving/action game similar to Trailblazer, which consisted almost entirely of difficult platform-jumping obstacle courses. While the gameplay took place in three dimensions, and the graphics were polygonal it is considered pseudo-3D because it used a fixed viewpoint. Alpha waves which is a French computer game is to be found as the earliest example of a true 3D platformer, which is created by Christophe de Dinechin and published by Inforgrames in 1990 for the Atari ST, Amiga and PC. 3D games give the character a smooth movement, the camera angles would be from different point of view. A small developer called Exact released a game for the X68000 computer called Geograph Seal in 1994. This game was fully 3D polygonal first person shooter hybrid with platform jumping component. Players piloted a frog that could jump, then double jump, and triple jump high into the air, as the camera is also moved to show players jump and landing. In addition to shooting, jumping on enemies was a primary feature of attack. This was the first 3D platform game that released in Japan, but it never ported to another platform and not released outside of Japan. The following year, Exact released their follow-up to Geograph Seal for Sonys new PlayStation console. Jumping Flash!, released in April 1995, this game is generally regarded as a direct continuation of the gameplay concepts in Geograph Seal, which was likewise a mix of first-person shooting and platforming, with similar controls and camera-work. Here the frog was more cartoonish than the previous one its like a rabbit which is call ed â€Å"Robbit†. In this game the level design had an even greater focus on platform gaming, it was released in Europe and North America. It was titled as first 3D consol game. A Saga Saturn game Bug! Was released in 1995, it offered a more conservative approach to true 3D platforming. In this game players could move in all directions, but it did not allow movement along more than one axis at once — the player could move left to right, or forward and backward, but not diagonally left and backward at the same time. This game was very similar to 2D games but considered as true 3D games. This game had an extra feature that the player could climb on wall and ceiling, which was a great success. 2D platformer game In 1995 Fade to Black was released by Delphine Software which was a sequel of their popular 2D platformer game Flashback, it was the first attempt to bring a popular 2D platform game series into 3D. It had puzzle-oriented level design style and step-based control. It dose not follow the criteria of platform game and it came under action adventure game. It used true 3D characters and other objects. But its environment were created using rigid engine which was similar to Wolffenstein 3D in that it could only render square flat corridors. Sony, Saga and Nintendo were under great deal of pressure to release mascot platformer before 1996 holiday season. Sony choose an existing project by developers Naughty Dog, which was a small developer at the time who released the Way of the Warrior recently. Then Crash Bandicoot beat Nintendos new console to market in North America and it was released in the time for the holiday in Japan. Before switching to multiplatform releases in the following con sole generation crash would remain Sonys unofficial mascot for the next several years. Then Saga had tasked their American studio, STI, with bringing Sonic the Hedgehog into 3D. The project was titled as Sonic Xtream, it was to feature a radically different approach for the series with Fisheye camera and multidirectional gameplay like Bug! 3D games give the player a great area of play field than 2D platform games. Final Fantasy VII was a major breakthrough in RPG first person shooter which is still so popular game. Tomb Rider was one of the best selling game on the PlayStation in gaming industry. Sixteen generation era was the best system selling era. By the time Saga had produced 3D Sonic games Sonic Adventure on its new Dreamcast console. It used to play smoothly the games like Mario 64 with some extra feature, mostly it emphasis on speed. Then Nintendo launched GameCube console without releasing any platform game for it, but in 2002 Nintendo released Super Mario Sunshine that was the second 3D Mario game. Because of low numbers of level, and its level design was not so good so it was failed to make a good marketing. Platform game is a vital genre but it was failure to capture the popularity and market that they held once in 1998. In 1998 platform games had 15% of share of market but within four year it comes down in 2% while the RPG and first person shooter have continued the grow and popularity. Similarity In 2D and 3D games: Goal: There are some similarities in 2D and 3D games like both the game have some goal that player has to finish that then only heshe can move to the next level or mission or win the game. Control: In both the games the character has the ability to move forward, backward, jump, shoot to kill their enemies. It depends on the game, which game we are playing. If it is an intelligent based game then the controls would be different. Console: Both the games are made for some console for 3D there are some extra consoles are there. Playstation 2, playstation 3 are the consoles for 3D games. Replay Ability: In both kind of game another main similarities is replay ability. We can play several times. Like if we loose one level then we can play it again to win that level and move to the next level. Difference between 2D and 3D games: Character: The major difference between 2D and 3D games are their characters. In 2D games the characters are like cartoonish, they dont look like a real one. But in 3D characters sometimes they also look like cartoonish but due to depth the characters look like real. In 3D characters we can show the emotion in characters face. The characters take position when heshe shoot hisher enemy. Interaction: We can see the 2D character from only one perspective view may it be from side view, top view or players eye view (here the camera is placed behind the character). We cant implement all of these in a 2D game. But in 3D games we can see the player from different point of view in a game. We can move the camera in 3d games in three directions-sideway, up and down. Some of the games like Warcraft 2, Fifa here we use isometric point of view. This angle is not comes under 2D nor 3D. In isometric view the camera angle would be some fixed angel from where the characters look like 3D character. But these are not 3D games. Graphics: And another major difference is graphics, in 2D computer graphics are digital images. There are two types of graphics one is Raster graphics and another one is Vector graphics. Raster graphics or bitmap are composing by array of pixel, here each pixel has different color or shade. They are editing by changing color array by array. These are used to make mobile phone games, very old computer games. Vector graphics are composed with path, here path are use to establishing mathematical relationship between points within the image. In photographic images vector graphics are mainly used. 3D computer graphics are use to represent the 3D geometrical data. Then these datas are manipulated by the computer via 3D computer graphics software to customize their display, movement, and other appearance. Sometimes we use some 3D model which is a mathematical representation of geometric data that is contained in a data file. In 3D character we can implement light, shadows by using some software like-3ds Max, Autodesk Maya etc. by using these softwares we can make some character and then we can implement those characters in our games. Background: In 2D games we use a simple picture or some matte painting image for background, but in 3D games we use skybox that is the surrounding world. Skybox is a box which covered by some image which we can make by collage work in Adobe Photoshop. But there is a condition that in that image both edges should be similar. I mean it should be snapped together edge-to-edge. Then only we can feel the real world, if any difference is shown in that image then we cant see the proper output which we want. Then we have to import that image in Autodesk Maya or any 3D modeling software. So we should be very careful when we work on skybox. Level Design: Level design is based on games that which type of game it is. Before implementing we should be very clear that how many players are in the game, how many levels we are going to create. First we have to know that what we are going to make a 2D game or a 3D game. Because here realism do some matters. In 2D games it doesnt matters too much but in 3D games it gives a biggest difference. In 3D games we have to give a close attention on Texturing, lighting, and all the other things would be in three dimension. System Requirement: To run a 2D game the system requirement is not a big factor. It takes hardly 512 Mb RAM, without graphics card we can play 2D games in our system. It does not make difference too much in gameplay. We can play some 3D games also in this configuration. But some games are made with high graphics for that we need at least 1 GB RAM and if we use graphics card also with this configuration then the game would be more smooth and we can see the texture and the other things which used in the game would be visible clearly. Game Engine: Game engine is a kind of library, in library we can read books, if forget about the topic which studied then we can read it again. That means we can reuse the source. Like that game engine is a library of core function which we use in game. Game engines are as usually related to graphic, networking, input and other system. This is not a part of gameplay but it is a non specific part of game. By using this engine we can make several games. In most of the game engine we can play 2D and 3D games both. Key Control: In 2D games we use around 5-7 keys to control the whole game, hardly we take 10keys. This many key controls are enough for a 2D game. Sometimes we use mouse and some keys to control a game, and sometimes we use only mouse to control a 2D game (e.g.-Duck Hunt). But to control 3D game it takes around 15-20 keys and mouse to control the whole game. In a mission based fighting game like Delta Force we choose primary weapon, secondary weapon, bombs, grenades, binocular, map and many other options are there. Believability: 2D games do not give a real feel. We play 2D game just for fun. Mostly children love to play 2D games, because these kinds of games are easier for them and they enjoy it. 3D games are looks real which I already discussed, it feels like the player itself in the battle ground. The surrounding world gives that feel. There are some simulation games which are so original. Mostly this kind of games made for soldiers to give them training by playing games. In Simulation games the controls are exactly same which exist in the real thing. Like if a player drive an aero plane then the controls and the activities are be exactly there which exist in real aero plane. The enemies would come they also try to crash players plane. If the plane crash then the player would feel vibration, which gives the reality of that game. Market of 2D games: The market of 2D game becomes very low because nobody wants to play this kind of game. When 2D games first released it was so popular, gaming companies got million dollars as profit by selling 2D games. Because 2D games were new things for people, so they tried this to accept the challenge. But now these kinds of games are become very old. This is the era of 3D games; most of the gaming companies who made 2D games are now making 3D games because of market demand. Now people become fading up by playing 2D games, they want something more. 3D games give them a different feel to the players. So people love 3D games and it has a great market. Companies do not want to make any 2D games because of its down market, but also we make 2D games. To learn about making 2D games gaming colleges first learn about 2D games, thats why 2D games are still producing in the market. Online play option: We play online games which are called MMO that is Massive Multiplayer Online games. When we play online games nobody wants to play 2d games, they want to play 3D games. Online playing game is a genre of role playing computer games with a large number of players interact with one another in a virtual gaming world. Like when we play Counter Strike in online then we make two teams and fight with opposite team. First we choose one character, called Avatar then we start playing. In game we can commend to my mates to cover me, plant bomb and more other commends. Future Development: All gaming companies do not want to make 2D games, they are concentrating on producing 3D games. Whatever games they released they wants to improve them and make a new version of that game. People do not like to play 2D games but still 2D games are producing because in gaming institute first they teach us how we can make a 2D game. It is the basic idea of making game; they start with 2D games and then learn about 3D games. In future gaming companies try to make 3D games by adding some extra feature. May be they introduce some new console for playing game. Conclusion: Whatever difference between 2D and 3D games, players do not care on it. Whatever game we play, we play just for entertainment. We just want some relaxation after doing lot of work, so we play game. We play games sometimes to learn something. By playing 2D games children learn so many things. Like color, shape, fruit name, flower name etc. by playing that kind of game which give them knowledge about these things. Bibliography: http://hge.relishgames.com/ http://2dengine.com/page.php?p=about http://gpwiki.org/index.php/Game_Engines http://www.devmaster.net/engines/ http://www.selfgrowth.com/articles/Key_Advantage_And_Difference_Between_3 D_Games_And_2D_Games.html http://ezinearticles.com/?Whats-the-Difference-Between-2D-and-3D-Anyway? id=1634425 http://www.gameproducer.net/2007/07/27/differences-between-2d-and-3d-gameart-production/ http://forums.guestbook.com.tw/thread-43939-1-1.html http://books.google.co.in/books? id=iX3oWHNf9hMCpg=PA209lpg=PA209dq=difference+between+2d+and+3 d+gamessource=blots=jdvcEWDJDmsig=KA0WKC9fGQaqMMmJ_Adeyl6q wMYhl=enei=9OFiSqoexoCRBd_jlfoPsa=Xoi=book_resultct=resultresnu m=7 http://blog.media-freaks.com/discerning-between-2d-and-3d/ http://www.theiphonedvd.com/blog/understanding-the-difference-between-2dand-3d-animations/ http://www.americanchronicle.com/articles/view/107414 http://www.articlesbase.com/graphic-design-articles/2d-and-3d-computergraphics-553432.html Word doc goes here, ignore any pictures that are in them

Friday, October 25, 2019

Improving The Literacy Of America Essay -- Illiteracy In America

  Ã‚  Ã‚  Ã‚  Ã‚  Reading and writing are two of the most important functions performed on a daily basis by individuals. One problem in America is that a significant amount of the population cannot perform one or both of these tasks. These two tasks are commonly referred to as literacy. What encompasses a literate individual is a controversial topic. For example, if someone can read a sentence and decipher what it means does this mean the person is literate. Or should the individual be able to interpret a sentence as well as write and respond to a given situation to be considered literate. Due to this vagueness in what encompasses a literate individual, I will not state statistical information about the state of literacy in the United States. The statistical information is not important, rather the way the literacy rate can be risen in the U.S. is what is important. A general situation that has to occur to raise literacy rate is the situation where an individual has the desire to r ead and write and does not do so solely because of instruction from authority figures. This certainly is not occurring today, as exemplified by the event that â€Å"even a best-selling book in this country might reach 5% of the population† (Castell 38). Perhaps a better way to influence the literacy in America is to examine the classrooms where primary education geared toward literacy takes place. This refers to elementary and middle school classrooms. An examination of what processes in a classroom context help develop literacy in individuals is an important aspect of the literacy of the children in America. Three aspects of a classroom that affect literacy are: the power of the teacher, community with peers, and access to tools of literacy.   Ã‚  Ã‚  Ã‚  Ã‚  Power, in this case, refers to the power of the teacher and the extent to which this person expresses this power. The teacher serves to regulate the activities of children. One of the most important things that he does is to foster the interest and learning of the pupils. In this way the teacher has infinite power over his subjects. He can assign work, manipulate exactly what the student has to know for his class, and alter his teaching styles for different subjects. Traditionally little power is given to the student in the classroom setting. Often times students regurgitate memorized information in order to perform in a well in a given class. Th... ... learning literacy desirable to the student, which obviously increases learning. The United States has to move toward implementing better literacy-directed learning in our school’s classrooms. In the long-run, this will help the U.S. compete on the national level with other countries.   Ã‚  Ã‚  Ã‚  Ã‚  But the advantages to a more literate society are obvious even when viewing the issue on a more personal level. Literacy is the key to the social world as well as the job market. Individuals who benefit from the increase in literacy rate will be more successful in life and maybe even have higher feelings toward themselves. The vision of a totally literate America is certainly a very promising and positive one. Works Cited Bloome, David. Classrooms and Literacy. New Jersey: Ablex , 1989. Castell, Suzanne De, et al., eds. Literacy, Society, and Schooling. New York: Press Syndicate, 1986. Harris, Karen, and Barbara Baskin. â€Å"Toward a Culturally Literate Society.† School Library Journal 35.12 (1989): 29-32. Wells, Gordon. â€Å"The Zone of Proximal Development and Its Implications for Learning and Teaching.† Sep. 1996. http://cite.ped.gu.se/network/zpddiscussion.html (31 Mar. 1999).

Thursday, October 24, 2019

Factional Distillation of Crude Oil

8. 2. 1 (iv) Fractional Distillation of Crude Oil By Blake Turner – Year 11 Fractional Distillation of Crude Oil Introduction Crude oil is the term for â€Å"unprocessed† oil, the stuff that comes out of the ground. It is also known as petroleum. Crude oil is a fossil fuel, meaning that it was made naturally from decaying plants and animals living in ancient seas millions of years ago — most places you can find crude oil were once sea beds. Crude oils vary in colour, from clear to tar-black, and in viscosity, from water to almost solid. On average, crude oils are made of the following elements or compounds: * Carbon – 84% Hydrogen – 14% * Sulphur – 1 to 3% (hydrogen sulfide, sulfides, disulfides, elemental sulfur) * Nitrogen – less than 1% (basic compounds with amine groups) * Oxygen – less than 1% (found in organic compounds such as carbon dioxide, phenols, ketones, carboxylic acids) * Metals – less than 1% (nickel, iron , vanadium, copper, arsenic) * Salts – less than 1% (sodium chloride, magnesium chloride, calcium chloride) The Process Fractional Distillation The oldest and most common way to separate things into various components (called fractions), is to do it using the differences in boiling temperature.This process is called fractional distillation. You basically heat crude oil up, let it vaporize and then condense the vapour The various components of crude oil have different sizes, weights and boiling temperatures; so, the first step is to separate these components. Because they have different boiling temperatures, they can be separated easily by a process called fractional distillation. The steps of fractional distillation are as follows: 1. You heat the mixture of two or more substances (liquids) with different boiling points to a high temperature.Heating is usually done with high pressure steam to temperatures of about 1112 degrees Fahrenheit / 600 degrees Celsius. 2. The mixture boils, forming vapor (gases); most substances go into the vapor phase. 3. The vapor enters the bottom of a long column (fractional distillation column) that is filled with trays or plates. The trays have many holes or bubble caps (like a loosened cap on a soda bottle) in them to allow the vapor to pass through. They increase the contact time between the vapor and the liquids in the column and help to collect liquids that form at various heights in the column.There is a temperature difference across the column (hot at the bottom, cool at the top). 4. The vapor rises in the column. 5. As the vapor rises through the trays in the column, it cools. 6. When a substance in the vapour reaches a height where the temperature of the column is equal to that substance's boiling point, it will condense to form a liquid. (The substance with the lowest boiling point will condense at the highest point in the column; substances with higher boiling points will condense lower in the column. ). 7.The tr ays collect the various liquid fractions. 8. The collected liquid fractions may pass to condensers, which cool them further, and then go to storage tanks, or they may go to other areas for further chemical processing. Components of the Mixture Crude Oil Components All the †¦. Product| Boiling point ( degrees Celsius )| Petroleum gas| 40| Naphtha or ligroin| 60-100| Gasoline| 40 – 205| Kerosene| 175-325| Gas oil| 250-350| Lubricating oil| 300-370| Heavy gas| 370-600| Residues| 600| Products of Separation Assessment Question: Why is the mixture separated?What are the components used for? Why is Mixture Separated? 42393793 161b What are the Components Used For? Below is a list of separated components and what they are used for: Petroleum gas Used for heating, cooking and making plastics. Commonly known by the names methane, ethane, propane, butane. Naphtha or Ligroin Intermediate that will be further processed to make gasoline. Gasoline Motor fuel. †¢liquid Kerosene Fu el for jet engines and tractors; starting material for making other products. †¢liquid Gas Oil or Diesel DistillateUsed for diesel fuel and heating oil; starting material for making other products. †¢liquid Lubricating Oil Used for motor oil, grease, other lubricants. †¢liquid Heavy Gas or Fuel oil Used for industrial fuel; starting material for making other products. †¢liquid Residuals Coke, asphalt, tar, waxes; starting material for making other products †¢solid Wastes Bibliography http://science. howstuffworks. com/environmental/energy/oil-refining4. htm http://www. aip. com. au/industry/fact_refine. htm www. theoildrum. com/node/6089 en. wikipedia. org/wiki/Separation_process

Tuesday, October 22, 2019

Education Essay

Someone once told me that â€Å"Education is the building blocks of one’s character†. As much as it sounds too much of a cliche’ I couldn’t help but agree with this well known quotation. Although it may be true, that one’s education cannot define a man, it also holds true that different forms of education is readily available and it makes or breaks a man into who he is in his current disposition and into who he may want to be in the future. Some people claim that education is a matter of circumstance and privilege, that in this modern day and age, only those with the proper resources can have the proper education that one may need in order to be successful. If you ask me, this is only true in the terms of getting a degree to get all the right opportunities. But in reality, real education that will lead you towards the ends of your goals in life is the education you gain in life experiences. Let’s take Bill Gates and Albert Einstein who both didn’t finish college for example, they only succeeded in their personal aspirations by learning in the arena of their life and living itself. It may be important to note that in life, one must need a model to see how life is lived and how we learn from everything we see and experience in our day to day living. It may not always be formal education that we may attribute our learnings all the time, but it is imperative that any form of education should take place in order for us to grow in all different aspects of our lives. May it be in our professional lives, personal lives or for social reasons, a learning curb can be gained by us through the years because we were educated not only on how to live life, but most importantly how to be continuously educated till there is nothing more to learn in this life which may bring us to the breaking point of death or suicide. But in both scenarios, we still know that it is an imperative that a learning experience should be observed for us to prosper in a game called life.